As an experiment to create realistic wine glasses, I modeled 3 wine glasses, 3 different ways.
Models, from left to right:
(A) modeled with bezier curves. Modifiers: Screw + Solidify + Edge
(B) copied (A), then converted to mesh & manually tweaked
© modeled by extruding mesh circles. Modifiers: sub-surface
I noticed on (A) that where the stem meets the glass looks wrong. Also, Bezier curves + the modifiers left the stem hollow, where it should be solid
So on (B) I added depth to the stem connection, top and bottom. That looked better. then I deleted the inner mesh from inside the stem. I’m happier with this one.
On ©, I tried to make a white wine glass (narrower) but something feels off about it. Maybe the cup part feels too thick. Where the cup meets the stem doesn’t look right either to me and adding more edge loops didn’t help. not sure how to solve that.
What do you think? Any ideas on how to improve this?
Rendered at 32 samples (updated )