I noticed on (A) that where the stem meets the glass looks wrong. Also, Bezier curves + the modifiers left the stem hollow, where it should be solid
So on (B) I added depth to the stem connection, top and bottom. That looked better. then I deleted the inner mesh from inside the stem. I’m happier with this one.
I found a site, Chocofurs, with really nice renders and used that node setup. I will google caustics and see how it can improve the image.
Yes, many ways to do it! In my experiment i found that using Bezier curves offered really quick and easy manipulation of the glass type. it only took a click or two to turn it into a margarita glass. Unfortunately I don’t think the end result was as convincing.
if you want high res realist glass C/W caustic then you better go with Lux render or Yafaray
cycles is not really realist for caustic anyway and very slow!
OK i’ll check them out. i was hoping for 1 rendering engine, but i’m not against layering/compositing if i have to send glass to another renderer. I googled around and found corona and pixar’s renderman for blender. i’ll see if i can get them all working and installed too.
you’re sure right about the slow part… those 3 glasses at 32 samples were 20min on my nvidia gforce gtx 950. at 50 samples it took 3hrs. i can only imagine how long it will take one they are inserted into a scene
edited: wow i just googled caustics and you’re very right. that would really add something to the render. first google result is amazing!
after re-rendering, i agree with you. it must have something to do with the number and positioning of the loop cuts because the stems of (B) and (C) are both solid