Sorry - I wrote that very late at night!
I put it together in 3 SCENEs, and used the sequence editor to put the scenes together.
Um… - OK do-re-me time… Let’s start at the very beginning…
A blender file can contain different scenes, each scene being a complete, seperate world. You can change between scenes from a drop down menu located at the top of a default screen that starts with “SCE:scene name”
Select the sword scene from this drop down and select the “Model” screen layout from the drop down to it’s left (SCR:1-Model)
Now you can see how I put together the sword with an object containing a single vertex (called FlashHalo). The halo contains a special class of material that renders as that sparkly star effect.
The halo is parented to the blade, and made to move with respect to it, so that it travels up the edge of the blade.
The blade is, in turn, parented to the handle, so the whole sword can fly it.
I used simple keyframing to control the movement of the sword. (Frame 1, place the sword in its initial position and press I for Insert Keyframe, then select LocRot for Location and Rotation, then go to frame 120, reposition the sword tnd to the same.)
Material parameters can also be keyframed.
In the materials window, frame 1, set the halo size to 0 and press I, then select Halo Size for the keyframe.
Frame 80 - same thing - Halo size = 0
Frame 120, set halo size to 6 and keyframe that too.
OK - so why the whole bit with the sequence editor???
Well - you wanted the animation to fade to white, then down to the logo, so firstly, we need a white and a logo.
You can just make a Jpeg of these if you wish, but I wanted to wrap the whole thing up in a blender file and couldn’t be bothered at 1am to create seperate images.
If you change the scene to SCE:AllWhite, you’ll see it’s just a camera with the world settings set to white.
If you change to SCE:ProductName, it’s just a text object - no real time taken there - it was just an example!
OK - Now let’s look at the sequence editor…
Change scene to SCE:sequence and change the screen layout to SCR:4-Sequence.
The sequence editor has a neat trick… all the bits of media being mixed in a sequence have their own individual track (that’s the coloured bars on the bottom bit), but it’s possible to encapsulate a collection of tracks inside what’s called a meta track, which is then treated as track in it’s own right.
In the same way you edit an object, you can edit one of these “Meta” tracks - Right click on the lower track to select it and hit TAB to enter it.
Now you can see how the 3 scenes have been pulled together and crossed over to make the final anim.
The reason I used a meta track (which you can close again by hitting TAB by the way) was because I wanted to apply a glow effect to the whole thing, so I needed to make it a single track to apply the effect to it.
I hope this clears things up a bit. Have a play with it, poke it, prod it, push it around and see what you can do!