I have tried searching around for a similar problem, but none have had a solution.
As you can see here: http://imgur.com/a/oMwgK
There are white lines around the head in the 3-D window, but in the UV mapping texture area, there are no white lines. The head edge, and the face top edge meet and create some sort of white line, but in the texture they don’t seem to be there.
What is going on here? Do I need to check some sort of button for this to not happen? Please help, this is really frustrating me. Thanks.
Ehh, I would be happy to do that, but I don’t really know how to put the texture in the blend file. Is there a guide for this somewhere, or maybe you can explain it to me? I just know how to UV map textures by locating it from my hard drive :o
EDIT: nvm, I found out how:D I will add in a .blend download in a bit!