White lines on edges?

I have tried searching around for a similar problem, but none have had a solution.
As you can see here: http://imgur.com/a/oMwgK
There are white lines around the head in the 3-D window, but in the UV mapping texture area, there are no white lines. The head edge, and the face top edge meet and create some sort of white line, but in the texture they don’t seem to be there.

What is going on here? Do I need to check some sort of button for this to not happen? Please help, this is really frustrating me. Thanks.

Post a link to your blend file. Ensure you pack all textures in the blend file

Ehh, I would be happy to do that, but I don’t really know how to put the texture in the blend file. Is there a guide for this somewhere, or maybe you can explain it to me? I just know how to UV map textures by locating it from my hard drive :o

EDIT: nvm, I found out how:D I will add in a .blend download in a bit!

EDIT 2: Here is the .blend file with the textures packed into it! http://www.pasteall.org/blend/23917

You need to have some margin between UV islands and let the texture bleed outside the UV area.

Thank you so much! That is exactly what the problem was. I scaled all of the UV maps to .95 of their size, and the problem is now fixed:D

Thank you!!!