I’ve seen several people place their blender creations on a white, reflective surface. I looked for awhile, and fiddled for awhile, but I couldn’t figure out how it’s done completely. Here’s the best I could do on my own:
But my reflection doesn’t seem very bright, and the shadow looks weird too. Could someone share this technique?
Basically the same as the .blend that you provided, only the surface is white. I know the above ones weren’t created in Blender, but I’ve seen people here do the same thing. Mine above is close (in my first post), I think, but the reflection looks too dark, and the shadow doesn’t look blurry enough. Any suggestions?
Those images you posted used AO (ambient occulsion).
Quick and dirty low quality render. All materials set to pure white, one lamp and AO. Floor material set 50% refective
Warning: Get a copy of blender that has AO rendering fixed. There was some bug that really slowed it down.
I have AO turned on. For the one that I made above, I had to increase Emit to .700 in order for the surface to be white. If I just set material to white, it still comes out grey for some reason. What am I doing wrong?
I have Blender 2.33a, do I need to upgrade in order to have AO fixed?
do you mean something like this? not really quite sure what you mean actually now that i look at it ; it is not to white so i guess nvm. and btw what is Ambiant occlution?
That’s exactly what I’m trying to do, Greybeard. Thanks, I’ll look at the .blend later today when I get a chance. The only thing I might want to change about it is having a slightly darker, more blurry shadow…but then again I might change my mind about that because yours looks sweet.
Here’s what I came up with last night before seeing your post. It’s closer, but like I said, I’ll fix it later tonight when I check your .blend.