Does anyone have any idea why my render looks almost completely white? In the viewport render mode it looks fine so I don’t understand why the render result is weird.
I’m sorry if my question is stupid, but I’m a beginner, still figuring out the basics.
the textured mesh is probably overlapped by another mesh that is only visible at rendertime.
If you haven’t done so already, activate the viewport and render restriction toggles in the filter dropdown of the outliner, then check the visibility columns if there is an object that is enabled in render but disabled in viewport.