Recently i created one fire simulation. But i render the image a white glow appear on the origin of my fire. How can i avoid this. I have attached my blender file.
Also in my blender under “Smoke High resolution” in Physics, i can’t see FFT. I have only “wavelet” in my noise type.
Can’t help you on the FFT as in my version of 2.5alpha2 it’s there above wavelet in your blend.
The white glow is the FireThrower object. In the particle settings for it you have set it to render as a Halo. There is no materials set for this object so uses the default grey.