I’m a 26 years old 3D artist from Bavaria (Germany). My job is to render architecture and booth stills with Cinema4D. But in my spare time I want to learn, how to model and render other things in Blender.
To start with something easy I started with an object of one of my favorite game series, Jak and Daxter.
I modelled the egg (Precursor Orb) using a simple process. I used the default cube, yes I didn’t delete it :-D. And after extruding it a bit along the z-axis I used a subdivide modifier to give it an egg like form.
For each answer post I will release further information about the orb. Please feel free to give me tips for everything you would do differently. I am a beginner with blender and I want to learn more
A bit off topic:
I want to learn following areas of Blender
Modelling
Sculpting
Texture Paint
Compositing
I try to find a good balance between in doing tutorials and projects of my own. The Precursor Orb is my first own project. If you have any tips for learning progression I would appreciate them too.
Of course I can explain that . I decided to combine two noise textures in order to get a dirty/smokey as well as a detailed surface. Of course you can choose Multiply instead of Substract but for me the Substract option offers a higher color contrast. The typical options Add or Multiply give it a low saturated color.
I hope I could help you.
I wish you and all the other members merry Christmas and a joyful 2020.