Sorry to jump on the bandwagon, but lately with all the talk about improving usability in Blender I wanted to bring this up again. How difficult would it be to include a limited amount of preset starter materials by default for Cycles? … ala Yafaray, Lux Render … insert every other render engine here “___”. e.g. Glossy, Glossy Coated, Glass, metal… Instead of selecting the current Diffuse, glossy, mix etc.
The idea is not to amass a huge amount of completed materials for every occasion but just as a quick start. How many times do you find yourself mixing a glossy and diffuse shader?
I know you can append materials and save them into the startup file, or import node groups but this assumes that the user already has a good amount of experience with Blender. Even if you do know how to do this, it’s more likely that most users just never do. Meaning that it’s like re-inventing the wheel again and again. I happen to be use Blender on several different computers and this just never seems to happen:)
When you open an image editing program you don’t need to create all your brushes or even import a library… that would be ridiculous. Why do we have to do that with something as complicated and time consuming as materials? Just download Blender, where ever you are… and there they are.
I hope I’m not the only one that thinks this is important and could make Cycles so much more accessible.
p.s. I’m aware of the Ubershader and it’s possible inclusion in 2.69 but this is still creating a material from zero (with infinite possibilities). However first you need to get to the “type” of material you want, and then refine, with starter materials you already have the type.