Hi. I need to import an entire animation made in 3ds max into Blender. I am not familiarized with MAX. I downloaded the demo and export the animation to Blender as FBX. What workflow do you use?
I need all, including cameras, I can discard textures, but I need the structure exactly as it is in MAX.
Do you use alembic? or FBX? or something else?
Hope someone familiarized with max can let me know
Thank you
Edit1: It worked out quite ok with fbx. I can see the max file changes cameras in the animation. Is there any way to have those camera swaps also in Blender? I would like to have the same animation when I playback it.
Thank you