Why am I seeing through walls?


Why am I seeing through walls at the round hole and why is my UV mapped texture so stretched and what can I do to solve it?

What I did:

  1. I selected the faces I wante to texture.

  2. Went into UV Editor, opened an image.

  3. Mesh -> Unwrap.

Check, that your normals all point in the right direction (Ctrl+N). When unwraping non organically forms you might want to change the type from angular to conformal.

When I pres CTRL+N I get an option of reloading my project (Edit: Found it, go into Edit mode before pressing CTRL+N).

How and where do I set the type from angular to conformal? I can’t find it anywhere!

When you unwrap, the unwrap menu in the tool box appears.

Thanks, it works… for this image. Now I chose another face with another picture, and the picture won’t open in the UV Editor. Why?