
Why am I seeing through walls at the round hole and why is my UV mapped texture so stretched and what can I do to solve it?
What I did:
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I selected the faces I wante to texture.
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Went into UV Editor, opened an image.
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Mesh -> Unwrap.

Why am I seeing through walls at the round hole and why is my UV mapped texture so stretched and what can I do to solve it?
What I did:
I selected the faces I wante to texture.
Went into UV Editor, opened an image.
Mesh -> Unwrap.
Check, that your normals all point in the right direction (Ctrl+N). When unwraping non organically forms you might want to change the type from angular to conformal.
When I pres CTRL+N I get an option of reloading my project (Edit: Found it, go into Edit mode before pressing CTRL+N).
How and where do I set the type from angular to conformal? I can’t find it anywhere!
When you unwrap, the unwrap menu in the tool box appears.
Thanks, it works… for this image. Now I chose another face with another picture, and the picture won’t open in the UV Editor. Why?