Why not? All the consoles of the year 2001+ ( PS2, Gamecube, XBOX ) can, why cant a modern blender on modern computers?
( And the effect Im talking about mainly is the invisibility effect, like Stealth Cameo from Metal Gear, invisibility from Megaman X8 and Super Smash Bros. Melee, ect.) Where they look watey-ish
1). Blender doesn’t use the GPU for rendering
2). Blender uses raytracing to achieve the effect, I doubt raytracing is even involved in the realtime shaders.
In blener (ad other 3d apps) it’s the cpu that does the work, not the graphic card. The graphic card can generate the pictures fast, but they aren’t the same quality as the ones rendered by the cpu.
Also in games small details and such are often accomplished by textures, not by modelling.