Thanks. I figured that’s what it was, but I’ve tried them at so many different values and can’t see the mist at any of them. I’ve set the range to 5-25 like you have it there, but it’s still not showing.
I’ve got the backdrop button clicked, is looking at it through the render viewport not enough to see how the rendered version will look for compositing then?
I just mean if you want to see the mist pass specifically, you need to plug it into the Viewer node. I don’t believe the mist pass will show up in the render viewport, unless A. you’ve got real-time compositing turned on and B. the mist pass has been added to the real-time compositor
probably you already know but you have to render the image again to get the mistpass. Plus, you can preview it, there are separate passes options you can choose. This mistpass has a separate config option in the world properties tab.
Yes thanks. The. problem was I was assuming the mist pass would be visible in the render viewport. The original range settings were actually pretty close.