Why can’t I use a color channel from a procedurally generated Normal map as Displacement Height but I can use one from an image based normal map?
xp16 procedural normal color cannot be used as displacement height.blend (1.8 MB)
5.1.2
Why can’t I use a color channel from a procedurally generated Normal map as Displacement Height but I can use one from an image based normal map?
xp16 procedural normal color cannot be used as displacement height.blend (1.8 MB)
5.1.2
AFAIK, displacement is calculated before the render, and at that time normals are not used at all, so any calculation that uses normals will fail.