as you can see theres a glitch on the texture
but the same does not apply to do this
how do i solve this problem?
Well, that’s weird, I can’t think of anything that would break in Cycles like that but not in Eevee. Also, why does the Cycles render have a black shape on the ground? That doesn’t look like a Cycles shadow.
Honestly, I would have to look at the scene to tell what’s happening.
A few solutions.
Possible solution #1
Your texture’s mipmap is getting muddle, and sometimes disabling it can solve it.
This is known to happen if your texture is a baked texture.
Possible solution #2
Your lamp’s shadow settings might need some tweaking.
Bias in particular is a known culprit.
Possible solution #3
Tweak your scene shadow settings as well.
Make sure there’s no overlapping geometry.
Other than that, and what’s already been mentioned here, I don’t know.
Thanks for the help and I finally found out the problem i think i might have accidentally extruded that the face so it overlapped