Hey there,
I have a model that I want to shade smooth, but the display looks terrible. As far as I can tell, what I should do is set the normals to auto-smooth and adjust the angle until only those faces below a certain threshold are smoothed.
But nothing seems to work. It still shades weird. When I look at the vertex normals I can see that they are unified and at an angle. My reference cube shades correctly with the same settings, so there is something somewhere that I have set (or not set) that is causing this to happen. But I can’t seem to figure out what it might be.
Edit: If I set the normals of the reference cube to face, then it also behaves badly and I can’t figure out how to get back to the “default” behavior.
I can manually split all the edges that I need sharp and that works.
Any thoughts?
All the help I get here is amazing and I really appreciate you all taking time to help me!
broken_normals_v001.blend (957.4 KB)