I have always noticed that when stacking physics blocks and hitting ‘p’, the stack of blocks might quiver or shake a little bit. I have tried searching around to see if anyone else has mentioned this before but I haven’t located anything yet.
Mind you, sometimes blocks don’t shake. It is hard to nail down why it does this sometimes and sometimes not.
To reproduce quickly:
- Ctrl-X to go back to default.
- Num 1 for front view
- Duplicate cube and move exactly on top of other cube
- Go to F4 Logic and set: Rigid Body, Actor, Bounds: Box
- Select bottom cube.
- Object (F7), Physics button, Fields Collision Tab, Click Collision button
- Press ‘p’ to start.
The top cube shakes nervously. Can anyone tell me why and how to stop it? Like I said before, I have managed to place stacks of blocks on top of other collision objects and the shape of the object (perhaps with some extra corners) give all kinds of different results. Sometimes the quiver sometimes not.