I’m trying to render a file ball to a series of images. I want to use this as a sprite in a video game. The data does seem to be there - my game engine will draw the fireball, albeit with some color distortion. However, when I try to open it in most image editing programs or view it in Windows explorer, it appears blank.
I’m rendering this as RGBA with Film/Transparent turned on, so maybe the alpha channel is 0 everywhere? How can I render this so that the explosion is visible?
I’m not sure about this because i did tried fire and smoke very rarely… but i woundered:
You are using the Principled Volume shader on the domain with a density of 0 (?)
Your particle system is set to render as halo… which does nothing for a while now when i remember correctly; so you need some object or collection…
Also you disabled the Icospphere in render… usually if one does not want to see the emitter one deselects Show Emitter oprion in the properties tab: Particle → Render
So here i enabled the icospshere in render, disabled the emitter and used a cube as particle object to get some “smoke” (??) (not sure about the “fire” volume):