I und the way materials are implemented in blender and that it is different from the way it may be implemented in other applications…
what I fail to understand is that why does it have to be really different from the way anybody else does it?
why not have a ‘material editor’ (akin to 3dsmax) panel which lists the materials by name and also has a sample window (thumbnail) for each material; selecting a material from that thumbnail list shows the parameters for the relevant material; and / or a node based material editor (akin to maya hypervisor or xsi material node editor); It makes life so simple.
why does everything have to be different from the way people might already be accustomed to?
Is it like … if we are different than the rest… then we are better than them… psychology?
I support the blender community for its efforts and initiatives… but i think it should have been a bit more conformal… not just because others have done it that way but bcoz some of it makes so much more sense.
How i wish, I had enough programming knowledge… so i could redo the interface so that the rest of the people (except of course those who have started off with blender itself) could see it the way they are accustomed to.
when I make this comment, Its not because I am already accustomed to the way the 3dsmax editor works… I am not biased by the fact that I am/was a 3dsmax user that it is the best way things can be. when I saw the XSI editor, it seemed so much (usablity wise) more usable than the way maya hypervisor is done, although both of them are node based editors and pretty good at it.
I hope u und my point of view.
This is not a 3ds Max vs Maya vs XSI vs Blender thread