Why does an object disappear when rotated?

I installed a simple material with a texture
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But when I turn the model everything disappears




How to fix it?

You’re just moving your viewport view correct?
As the rotation and position in all your screenshots are the same…
I would 1st apply scale! That can and does lead to problems like this…

Second, check your normals and see if they are pointing the right way…

Beyond this, we would need the Blend File to analyze. It’s too hard trying to guess from some screenshots.

Is the object’s transparency set to “alpha blend”?

This mode is very clean but sometimes has problems figuring out the depth of objects. It works well for planes, but often fails for full 3D objects.

If that is the case, you could instead use “alpha hashed”. It doesn’t have this problem, but it needs more samples to render cleanly.

adjusting the viewport clip settings can help here too

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It would help in some cases, but I would expect to see glitches in the solid mode screenshot if that was the problem.