Sorry I should have been more specific. I’m working with a triangular shape with subsurf and I keep hearing how triangles are bad, so I’m trying to make it into quads like the below screenshot. But when I delete those edges it removes more geometry than I want.
N-gons are bad if they leave inaccuracies on the finished surfaces when using subsurface modifier. If you’re working with a flat surface, they should be okay.
What you show in that last image should work. That’s how I would do it.
Using 2.82 here, the “Adjust Last Operation” panel (in edge selection) has an option for that. Also you can use Ctrl x (Dissolve, Context-Sensitive) and limited dissolve with different applications. The Dissolve Verts option is not listed in the manual.