I did not know what topic to place this in, so I chose Support - Lighting and Rendering.
Anyway, I noticed when I have my render engine set to EEVEE, there is some sort of grainy motion blurring when playing animations or viewing materials (most noticeable on shadows, refractions and reflections, etc). This is infinitely worse in Cycles, but when I switch it to Workbench, the blurring goes away. Is this shader processing, I wonder?
Are there more render engines planned? I remember there being the option to “compute device”, what does that do?
Thats what I meant. Nothings wrong with my iMac’s GPU! As in AO, or something else like denoising! It produces the blurring effect when playing animations.
Eevee is still doing some random sampling like cycles, just in a way that requires less samples. when you are playing an animation, it doesn’t have enough time to sample the image fully, which is why they have the viewport denoising. it is a temporal denoiser, so it uses samples from previous frames, distorted by any movement in the shot. This is why it looks blurry.
Disable viewport denoising and it might look static-y, but it will be less blurry.