It’s a cube object I’ve instanced in particle system. The output on blender render window looks like this:
But the image looks like this (flat):
This is the material on the cube (I’ve modified the volume to make it look like a sphere)
The idea for doing this was that so the particle system would have less geometry to process (cube vs sphere).
But the output looks flat later, why is that?
Note: The same issue does not occur when spheres are instanced.
Here’s the blender file for reference: Particle on Single Bubble (Forum)
goorman
(Sergey)
2
Hi,
Have you tried to switch between View Transform options under Color Management tab?
Hi,
Thanks a lot for your response.
Yes, on your suggestion right now - I tried all the view transform options. The problem persisted.
goorman
(Sergey)
4
Also, make sure that both of Scene Lights and World options are turned on for your viewport shading
goorman
(Sergey)
5
So you’re doing an animation?
Done. Both were/are turned on.
Yes, simple particle simulation.
goorman
(Sergey)
8
Got it,
Check out this one article:
As far as I know, it’s a common problem when it comes to an animation.