Why does my video look like it's been cell shaded after Blender video editing?

Hello, I only just discovered Blender’s video editing capability, and I’m very excited to try it, but without adding any filters or changing anything, I find that my outgoing video has a cell shaded, cartoonish look to it. I’m loving everything else so far, but this look has got to be something I can fix, right? I selected xvid as my output format, but I think this look was there before I even did that. Here is a sample of what my video normally looks like:


And here is what it looks like coming out of Blender:


Any help would be most appreciated!

This is very abnormal.

Does the footage look screwed up inside the VSE, or does it happen only when you export it out?

What I would do is make sure you are running the latest version of Blender. Then open up a brand new Blender file, go to the VSE, import a different piece of footage, select the same encoding, and render out the first 5-10 frames. Then do the same thing, but with a different encoding and container. Don’t limit yourself to one encoding and one source file. Experiment around with different settings and different sources. Isolate the problem.

There’s a possibility that you are trans-coding between unfriendly formats, so it would be helpful to know what your source file specs are and to see a screenshot of your Output and Encoding boxes from the Properties panel.

Thank you for the response!

Yup, latest version of Blender, I only just downloaded it a few days ago. The source video is uncompressed. It is output from virtualDub, if anyone around here uses that - I’m using it to screen capture from my 3D app.

Unfortunately, I have to go to work right now but I will attempt some other source footage and encodings this evening, and post screenshots. Thanks again!

UPDATE: my problem appears to be related to virtualDub. I just found out about openBroadcaster and tried it out, and output from there (using flv format) does not appear to have the bug.

So the output file from virtualDub was screwed up? Problem solved?

Yup! My problem is definitely solved, Open Broadcaster is awesome, and output from there is running perfectly in Blender.

I have no idea what virtualDub was doing wrong, though.