So basically im trying to make a tiled roof top thats curved. Simple deform doesnt do what i want so i want to use a curve modifier however whenever i add the curve modifier to the array the size of the array changes and looks terrible.
Here are the steps i took: 1.Made the part i want 2.fixed its rotation 3. Set all transforms on the part 4.added array to increase number of parts 5.Made the curve i want 6. Moves it to world origin 7. Set all transforms for the curve 8.moved part to world origin so they both have the same origin 9. Set all transforms for both just incase 10. Added curve modifier 11. Terrible results parts become bigger and are flying above the curve not on it
Where did I go wrong? Please help me I’ve been stuck for weeks
This is After applying the curve modifier. The parts are originally much thinner and smaller. they became too big and wide
Hello
I lost the file for that curve. I dont know where it went it just disappeared but i made a new one same problem tho. I made an example of what i want to make but i used simple deform instead just to help u understand my goal.
You mentioned setting the transforms… that’s not quite the same meaning as “applying”. I suspect that you aren’t doing it right. You should be applying “All Transforms”
That file was saved in 4.1 Alpha… here, try this 3.6 version: tiles(3.6).blend (97.2 KB)
Don’t forget that when you Apply Scale to Curve object, it adjusts its Radius (which deforms the “curved” object as well).
This appears to be the case here.
Select all curve points and set Mean Radius to 1 (in the N-panel under Item > Transform).