Why does this happen when baking texture?

The unbaked one also looks like the baked one just flipped when viewed in Cycles. I tried to adjust it but I wasn’t able to get it right

Good evening, @ShushiML. I’m sorry you’re having issues, but I’m not sure we have enough to go on from your post to really help you out.

The only thing I think of with textures looking flipped either has to do with inverted normals or an “upside down” UV map.

Can you explain more about what is wrong and what you think it should look like?

@ShushiML

If you want faster help, upload the file, so somebody can have a chance to find yr problem.

Hope that helps

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