Explanation:
I go to a new layer or a new scene and go into texture view mode. The problem is that the object is emitting light and looses all of its shading. Why is this hapening? and how can i fix it? This isnt just my computer this has happened on every computer that i seem to use…
Help?
That’s because you have no lights in the scene, so there’s no shading(in Multitexture or Singletexture mode if it still exists)
Just add a light.
I already tried that. When I add a light (or even multiple lights) everything is rough shaded(sides are pich black and top is bright white) no matter where the lights are.
Ill walk you through my process:
-I Load up Blender
-switch to a new layer (or a new scene)
-create a cube
-add a light
this is all I’m doing and the lighting is messed up every time I try.
any other ideas?
Please ALWAYS supply an example blend file or we have to rely on guesswork !!
For some reason I don’t know why you decided to remove all of the important interface from your original screenshot
Upload a blend file to http://www.pasteall.org/blend/ and tell us the download link.
Also supply basic info such as blender version, your computer/graphic card specs etc
You’re probably adding a sun, but it’s hard to guess. Add a point light, or rotate your sun.
-I Load up Blender
-switch to a new layer (or a new scene)
-create a cube
-add a light
use new scene for levels, layers for objects that dont need to be visible at runtime and getting added while ingame.
That’s because you have no lights in the scene, so there’s no shading(in Multitexture or Singletexture mode if it still exists)
Just add a light.
he is right, becouse i cant recreate it with lights without i got the same as you, so there is the problem.
if you open blender, then just click somewhere so you get the basic scene, is the cube grey?
yes? then everything works as intended, then you are doing something wrong.
When I add a light (or even multiple lights) everything is rough shaded(sides are pich black and top is bright white) no matter where the lights are.
do you just add a lamp? move it higher then the object or closer to it. sides pitch black is a good thing if the top gets lit up this means everything is working as it should be. add a hemi instead of a lamp. and to be really sure set the shading mode on glsl, if the cube is white now everything is ok.
Btw: did you put viewport shading on texture? or is it on solid? set it on texture.
you find this at the bottom bar next to object mode the first button at its right side.
Just use the default .blend as reference ;).