hi,
any idea here?.. ALT/h
thanks for help!
thomes
hi,
any idea here?.. ALT/h
thanks for help!
thomes
It is complementary to Frame Selected operator.
If you hide big part of mesh to work on small part, you will zoom on small part.
If you unhide it, you will try to retrieve a frame corresponding to the whole mesh.
Hiding part of mesh is a way to avoid to modify it. Geometry may be added to modified parts and a new selection may automatically correspond to that geometry.
Unrevealing hidden geometry results in an addition of hidden elements and new created ones.
So, multiple selection of different regions of mesh is part of process of creation of new geometry, that way.
But that is default. If you don’t like it, you can disable Select option in shortcut preferences.
thanks for help!,but i dont really understand what you mean.
alt/h is defined as “unhide all” not “unhide and select all”. so where do i have to screw to stop blender from selecting the objects it unhides?
Well for meshes its here. Thats what it was about.
And the outliner doesnt select everything for me.
That is the shortcut for visibility in outliner. Unhide All does not modify selection in outliner.
The one for Object mode is called Show Hidden Objects.
The one for Edit modes of all types is called Reveal Hidden.
ohhhh yeeees,cool…so it´makes a difference if i hit alt/h in the 3d viewport or in the outliner, wow… in the outliner it makes what i want, in the 3d viewport it selects all…
so alt/h is used in many combinations…as most hotkeys in blender. i should learn them better
BIG thanks, did not know that… i love it that way
Thanks didn’t know that