Why is my low-poly man crashing Mixamo and ActorCore?

It’s a very simple mesh, I think.
It doesn’t even have fingers - yet.
Mixamo gives me an error even when I am choosing the Skeleton LOD - No fingers.
And ActorCore from AccuRIG crashes towards the end of the rigging process.
What could I be missing?
Simple_Man_morepolys.fbx (76.7 KB)

image

Well… there’s something really weird with the topology on your shoulders, and the legs might also be confusing, but I’m guessing it’s more of a technical problem. Specifically, you might have overlapping geometry. Select all, press M, choose by distance. See if that helps

Honestly, I don’t think Mixamo is going to be able to rig this, as Mixamo expects more or less realistic anatomy. You’d probably be better off just making your own armature

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Thanks for sharing JH :slight_smile: I was suspecting this.

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I downloaded your .fbx and opened it in blender. There is nothing really wrong with your model from a technical standpoint. The topology on the shoulders is not ideal, but it shouldn’t bother mixamo. Mixamo doesn’t need particularly realistic anatomy or good topology. I rigged this absolute mess of a generative robot model years ago without any issues. It also doesn’t have fingers. It’s missing a head, and has an extra joint in its legs.


(with mixamo animations)

There’s also no overlapping vertices or flipped normals or anything in your model. I took the file you included and uploaded it straight to mixamo without any issues (besides the viewport stuff you can see there. I think thats an issue with safari or my adblocker)

I would say try restarting your computer, and test it in a different web browser, maybe allow mixamo through your adblocker if you have one.

Can’t give any advice for ActorCore or AccuRIG as I haven’t used either.

If all else fails, you can rig it easily with Rigify, which is prepackaged in blender but not enabled by default. It doesn’t include a library of motion tracked animations, but you get to practice animating by hand, lucky you!

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You went beyond expectations with this reply NiklasWerth!
This is great info indeed. I’ll follow your advise.
I was lucky with AccuRig just now, what I did different was to choose 0 fingers for the hand rig, this prompted the program to skip that process. Now it worked!

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