Ok, here’s the actual light orange I actually have in an image file.
This is how it shows in the 3D View port with the Material display method. It is not exactly the same, but is understandable, so I’m ok with that.
However once rendered it changes to this dark mustard. It shows the same when I switch to the Rendered display method obviously.
I tried different lighting methods and different strength values too, without avail!
I was initially lighting it with HDR + AO. Then replaced it with a regular Sun lamp.
It only happens when my material uses the Image Texture. If I use the same color values in a Diffuse then it’s ok.
See next post to download the .blend file should feel like inspecting the file.