Hi all, wanted to vertex paint my shrubs, but when painting the spawned shrubs are way off my cursor. Location and scale are ok, so… why?
(edit: typo’s)
flipped faces. Viewport overlays, face orientation, select anything red, mesh menu > normals > flip
Faces are in the right directiion. Got 3 more color attributes witch work fine.
Works fine for me…
… must be something wrong with your GN setup.
Good luck.
Well, the solution was in the origin it was way off, so after changing the origin it’s working