Why is my vertex painting way off? (Used CTRL-A)

Hi all, wanted to vertex paint my shrubs, but when painting the spawned shrubs are way off my cursor. Location and scale are ok, so… why?
(edit: typo’s)

flipped faces. Viewport overlays, face orientation, select anything red, mesh menu > normals > flip

Faces are in the right directiion. Got 3 more color attributes witch work fine.

Works fine for me…
image
… must be something wrong with your GN setup.

Good luck.

Well, the solution was in the origin :frowning: it was way off, so after changing the origin it’s working :slight_smile: