Fresnel to mix between Refraction and Transparency for refractive glassware would be my first attempt (Transparency replaces Glossy). It will look weird, as there is no such thing as nonreflective glass.
Trying to “power” the fresnel curve such that it outputs more refractive and less reflective (for facing angles), will end up causing black artifacts anyway if driven too hard.
Windows - you don’t care about the reflections for a day shot, just hide the panes completely or assign a simple Transparency shader to them.
Glassware - for glass to look like glass you need reflections. The transparency for glossy trick above is garbage wrt realism. You’re way better off setting up the scene correctly, by closing off the wall behind the camera and adjusting your lighting/exposure.