Fractals- something that can be enlarged, and will not show a seam, because it is a truly repeating pattern.
Seamless texture, looks seamless, but if you try to tile it, it can only go so small, before you see seams… meaning, you cant use a seamless texture, to texture something large.
but you can use a fractal texture. so thats why we learn the procedural textures… .rite?
so does procedural mean fractal?
and if so, how does one go about, learning to generate fractal textures, that look like specific things. for example GRASS… how the hell do I generate grass from a cloud texture >.O
In other programs there are plugins, that will generate grassy textured hills based on fractals. example, GroundWiz - Dreamscape Im sure theres more.
Blender currently lacks something to do this hard work for us. but what makes this worse is, there sooo little learning material out there when it comes to trying to learn to make specific textures.
I know theres the material repository, but theres so little there, theres not much to learn from.
Gah… anyone else frustrated?