Here is a face I will put in my game(it´s from a dark elf).why the original image at right became so terrible when applyed to a plane(left)?
It’s antialiased. Switch it off in the image texture tab. Mipmap does something similar.
Here is a blend with the image.I think it´s not antialiased or mipmaped still…can you fix it?
http://philosopher.soul.googlepages.com/low-quality.blend
Hej,
that is just the (UV mapping) OpenGL preview, it does look different in final render. The preview is … somewhat limited.
In your file you didn’t even set the image as texture. If you do so, then you can unset the button “Interpol” (not Antialias, as I wrote before) and you will get a your original image quality.
err…final render? I will use it in a game. I found the options you talked about,but it doesn´t worked when I turned on game mode. It only worked for renders.
O…h. Yes, you wrote “game” there. I am sorry. I don’t know how to turn off the interpolation there, guess it’s an OpenGL thing. Maybe you could ask in the appropriate Game Engine forum.
Going to ask,thanks for helping
There is nothing you can do directly in blender to get rid of this ‘blurring’ It is caused by magnification that is applied to all texture by OpenGL.
However, with a simple python script, it is possible to turn off texture-magnification (and texture minification) by an OGL API call.