Why we cant have a blender version with both fracture modifier+mantaflow+cloth improvements?

can someone explain? i see there is a separate builds for both of them but not all of them together :frowning:

Generally experimental work like cloth improvements are done in a branch, so they don’t break mainline blender on a daily basis. Once it’s deemed done/good enough and passes a code review, it gets merged into the mainline blender code, so all users can enjoy this polished version.

Now one could make a combination build with all the works in progress from FM+mantaflow+cloth but …

  1. It be a lot of work, some of these branches have some rather structural changes that don’t necessarily play well with other branches.

  2. It be hard to keep up with master and 4+ other branches of experimental stuff, you generally manually have to resolve merge conflicts and there no way to automate this process

  3. because of 1+2 being a massive time vampire, nobody wants to do it

  4. If one were to produce such a frankenbuild with 3 or 4 branches of unreviewed work, there’s bound to be bugs that won’t exist in any of the individual branches, people will report them on the already swamped tracker

so yeah… experimental stuff is generally better done in isolation, the fact that some of the authors give you a build to play with by no means it’s ready for prime time or that they can/should be combined with other experimental works.