Thanks guys for the input,
sten and k-land: the argument of paper being xy so blender’s Z-up is logical , totally falls apart. You are assuming that the paper is being looked at on a table top, what if you take the same paper and paste it on a wall… or look at it upside down, the coordinates dont change do they?
Also the argument about why should Blender be like commercial apps that I read about over and over just doesnt fly.
One does not try to be different just to be different, so I am sure there is a good reason behind this coordianate system. And I am not advocating Blender becomes like anyone else. I just would like to understand the reasoning behind some of the choices that are made.
Do you know how hard Softimage is working to improve workflow so studios can fit it into existing pipelines ?
That doesnt mean they are inferior. Just making users more comfortable. And attracting other users. In 3D even the best tool is going to be left in a vacuum if it doesnt play well with others.
Rotating the object 90 is not so big a deal, but if you go back and forth and say work on multiples objects/ scenes , it can become annoying. If all you do is start to finish in Blender , then its not a problem.
Since the coordinate system affects the whole blender, I would assume it could be major work, right, or then again, it might not be so hard… I dont know. Can any coder comment on that. Does that have to be done in C or can python do that.