i have an armature character parented to a dynamic cube, which controls the movement. when the player falls from wherever i place it, it will stay at the hieght of whatever it first touches. the cube is dynamic, becuase when i jump, (the jumping is a force, not an animation) it always falls back to the ground.
sorry, its hard to explain, i will post a visual if needed.
It’s got something to do with the cube, but I don’t know what. I made a copy of the cube, and it just sits in space even though it’s dynamic. I deleted the cube and parented the armature to a dynamic cube and the thing dropped normally.
Well, it dropped, by then I had made a lot of other changes, too, so I can’t say it worked. The box that was in the blend didn’t drop with gravity for me with the character attatched. I made a cube dynamic, deleted the box that was there and parented the armature to the new box and it dropped normally.