To get to my question…let me first summarize what ive been doin…
1)created jump cycle with spyder rig.
2)made an action called jump
3)made a faster jump from the same keys
4)made an action called jumpSmall
5)created two clips in the NLA in the same names.
6)added one after the other to have a normal jump followed by the faster one.
7)I also created a group with the rig,character with the anim and called in 3 instances which are offset in frames to create a crowd type effect.
all this is to learn how the anim system works in good ol blender.
whew…pant!! pant!!
here is my problem…
Now when i open my file and select the main character in pose mode and move a bone the aniamtion on it goes all wonky and starts behaving wierd(offsets mesh from rig etc)…but it resets when i open the file again.
please help…I broke my head on it last nite came up empty handed and headed.
here it is
http://pickup.mofile.com/1751733452423989
or Log in to Mofile and use the file pickup code 1751733452423989
p.s:I found that if i take out the offeset factor from the instances…everythinjg gets back to normal…
so the question is…why does the offset on the instances create differences in the original animation.
pleasse take a look at it if you can…
Thank in advance.