Hi All,
This is extremely basic, but I am somewhat of a n00b when it comes to 3D modeling. I want to do something as simple as create a wiffle ball. I can of course see that perhaps a UV Sphere is perfect to start with, but creating the perfect shaped “holes” in the ball is where I start to fall apart. I am afraid to use boolean modifier to create the holes because of the whacky topology it can cause.
Also, since there are eight holes perfectly spaced and symmetrical, should I use an array modifier of some sort, or perhaps use a special vert selection method to accomplish this?
I want to keep the poly count low to use in game.
Thanks!