I’ve made a cube that constantly (using the always sensor) applies an upward force to itself, but only if it is on the ground. The “local” (L) flag/button is NOT set. When I set its bounds to “box”, and run the game, it bounces wildly all over the place. But it doesn’t do this before I explicitly set the bounds.
Why is it doing this? If no other forces acting on the object, then it should just bounce upward. Does the engine have some randomness to it?