wild west

oh yah and for the genre the game “bounty hunter” would be a perfict exampel its a game for the PS2 and gamecube were you are “jango fett” doing the same thing you would be doing on this game

this is a link to a site with some videos of the game

Unfortunately, I won’t be able to go on my computer for a large week (so don’t worry if you don’t get answers from me, I still support the project). What would be good (now you have a scenario) would be to achieve completely the story : divide it in levels, think of each action the main character can do, imagine precisely the environments, how does the action takes place, … (for example :
level 1
goal : the hero must find a gun
how : he first goes to the saloon, etc etc
level 2
goal : the hero earn his first bounty
how : he first meet the sheriff, etc etc)(that’s just an example, no need to use these ideas, just remember the presentation)

that way it would be precise and very easy to understand, and we would know exactly what to do (and the project could really start).

Good work, there is no urgence.

ok sorry I havent been on for a wile

yah vicmax that a good idea ill start brain storming to think of it but I do like your idea for the first lvl

ok i have been thinking and this is all I could come up with :o

level 1
goal: the hero (I still cant think of a name) must buy a gun
how: find ways to get money in town (so pritty much just walking around asking people for work or finding money in boxs or some thing)

well thats all I could think of so tell me what you think so far

ok I made a map of the first level (I know it sucks)

ok the buildings with no name are ones you cant go in

the dark lines are were the doors should be

and I dont know whats going to be south of the map i have

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Heres a render I did a while ago of a ghost town… I’d be happy to let you guys use the .blend with the textures… :smiley:
(the textures were from CGtextures, and I dont know their policies about use)

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I’ll model characters if you want. I’m pretty good at character modelling.

ok here is the rifle i’v been working on it’s all done now

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I’d also like to work on scenery modelling & texturing to some extent… I am a horrible animator, I know nothing about scripting, I know nothing about glsl, but I am alright at modelling. My greatest strength is Photoshop :wink:

I will start working on that ghost town I made awhile ago and turning it into that town layout if you want.

Well-done low poly characters and weapons.
Good texture. But always be better.
It depends how you want that in the end everything looks.
Will you use the normals, speculars and other additional texture.
Will you use the shadows and such useful things?

It could be useful to use the game engine’s new possibilities, but we’ll think of that when the project will be more developped.
Rambo, do you have other ideas for the scenario? The plan for the town is good. Maybe you could add a hotel and a station. Continue in this way!
Phish, your ghost town looks really good. What is the poly count of the scene? If you adapt it for the game, don’t forget to make it low-poly (the textures also must not be too big).
I’ll start model new houses, and continue my textures. But we will really start when we’ll have the complete planning. Good work !:slight_smile:

Yea, I’m working on the models now to reduce the verts. I’m probably going to just use the higher poly models as reference, and remake them into low poly because they were very simple. The textures wont be a problem either, they’ll be simple to resize. The sherrif’s office is almost done, and I remade the sign. You can see a picture of it below.

btw, I was reading above and saw that one of the planned weapons was a sniper rifle. Im not sure that scopes were in use in the western frontier era…

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Phish, I love your texturing on the buildings, thats a nice render

Amazing!!! wow that’s incredible.

Here’s the sherrif’s office if you want to use it. I’ll work on the other buildings, too. I hope you like it!
It runs at about 60 fps on my laptop with 1500 verts and 1000 faces. Still room for reduction if needed…

sherrif’soffice.blend


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I just downloaded your .blend. It looks really good, and it’s well designed.:slight_smile:
But there are still a few ameliorations that can be done : it’s still a bit high poly (not too much, but it cans affect the framerate if all the houses have that poly count, and if we add scripts). Maybe you could post a screen of a baked version, so people would be able to see the details (I’m thinking of the walls).
Anyway, that’s a great piece of work. Bravo.

PS : I’m finishing the texturing of the character you can see on page 1, I’ll soon post a screen.

Ok. This is turning out to be really fun, and I can’t wait for us to get a proof of concept demo done. I’ll work on an ambient occlusion bake, and reducing the poly count. I may eventually work on the interiors for the buildings, but I don’t know if rambo would want those to be seperate scenes or not.

Awesome work so far Phish! Man your good.

Will this be an RTS style, or FPS/3rd person?

Ok, I’ve finished the ennemy I was working on and a new house.
The ennemy’s texture is 128x128, and the house’s one is 512x512.
It’s not rigged yet. I used a spotlight for the shadow of the character, but I think we won’t have to use this technique for the game (too heavy). Just tell me what you think of it, and what ameliorations could be done.
For the sniper rifle, I red that the confederation equiped some of the rifles with scopes during the Civil war, but that were not exactly sniper rifles, as they weren’t more powerful than normal rifles. Anyway, I think we can keep the idea of a scope.

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ok sorry I havent been on in awile

phish I like your sheriffs’s office and vicmax I also like your house and ennemy

jesusfrk14 (I love that name) at the top of page 2 there is a link to a site with videos of a game that would be a good example for what stile this one will be

and here is the .blend for the rifle i made

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rifle.blend (157 KB)