I would like them to be a seperate scene just becuz I think it would be easyer to do it that way cuz we could make the inside bigger then the building is from the out side and I dont really think any one will notice that and evan if they do we arent going for a halo3 grade game
and about the sniper I wasent really thinking about like a gun were you can shoot like a mile just something a little more long range the a normal rifle
the only problem or should I say problems about a RTS is one you need a boatload of AI and two this game you only control one person, RTS your controling hole armes
Never heard of it, but the games I play with it are Dreamlords (amazing graphcics), Age of Empires, and Fate. Here is a screen shot from Dreamlords for an idea of what I mean. (in-game you can scroll out futher, this is more of a promo-shot than an in-game shot because of the angle the camera is at, it’s to close)
Heres a render of the sherrif’s office with an ao view (still no windows on the building)
I started working on the bank, and but all (my) textures need to be reduced even more if we want peak performance.
I like both styles… It would be nice like you said earlier with a switchable view between fps and 3rd person view. Probably the 3rd person view for navigation and first person for shooting.