Runs in your browser. Fast and nice. Will these feature be in the compositor or can we see such a fast rendering in the viewport 2.0?
http://madebyevan.com/webgl-water/
http://haxiomic.github.io/GPU-Fluid-Experiments/html5/?q=UltraHigh
Runs in your browser. Fast and nice. Will these feature be in the compositor or can we see such a fast rendering in the viewport 2.0?
http://madebyevan.com/webgl-water/
http://haxiomic.github.io/GPU-Fluid-Experiments/html5/?q=UltraHigh
This is not something that would be useful in any case outside of that small demo. It uses precomputed height fields and fakes caustics with a very basic algorithm. Refractions are done with simple ray tracing, and aren’t anything really special in terms of real time rendering.