Hey, i have a chaacter with a cloak on hes back, and i noticed that the regular “Force Field” doesnt work in game engine.
Does anyone know any other trick to make teh cloth look like it blows in the wind?
Hey, i have a chaacter with a cloak on hes back, and i noticed that the regular “Force Field” doesnt work in game engine.
Does anyone know any other trick to make teh cloth look like it blows in the wind?
One idea is:
import random
import bge
def wind(cont):
own = cont.owner
#minimal wind strength
minStrength = 5.0
#maximal wind strength
maxStrength = 15.0
windFactor = random.uniform(minStrength, maxStrength)
#apply force in any axis you need. You can also do -windFactor for negative axis.
own.applyForce([0.0, windFactor, 0.0], False)
wind()
Run this script on your cloak and it will have kinda wind effect(I hope so). But I guess others can reccomend something better;)
You can also use applyImpulse, and generate random force points
ty for the answears i will chekc them out