Work was modeled and rendered in the blender using Cycles render, I used a diffused light with the cloudy sky I wanted to pass a climate of tranquility. I used 3000 samples in the size of 1430 x 1760, I hope you like it!
Wow, amazing, very inspiring work!!!
I’m glad you liked it!
nice work mate
You’re on the #featured row!
Excellent work! Rendertimes?
I featured you on BlenderNation, have a great weekend
I love the material on the Cindy Crawford style couch… damn… wow
3000? why not less and use a denoiser?
because of the bounce of the light
This space is very beautiful. I envy you can make this. If anyone lives in that real space other than CG, they’ll be really happy.
Must be a car freak!
lovely scene Hope it doesnt smell
I absolutely love it! Masterpiece all the way, can’t remember any better work about architecture (but i’m not an authority ).
Don’t take it as complaining, but I need to ask about carpet: why shadow makes pattern more visible and sharp? I get the idea of overexposition, but I’m just not sure if light would act this way with a carpet.
It’s just me ‘overperfectionist’! Don’t change anything, this is real piece of art
@Luan3dr Hello, awesome job! Very realistic. Did you used just an hrdi for the light?
Looks cozy!! I love that there’s a car and bike in there
Hey , That is some amazing work.
I’m pretty new to blender and 3D,
Whenever i use an HDRI to light a scene , I get a super sharp shadow. How did you achieve such a diffused shadow?
Again , great work.
I’m glad you liked it, Thanks a lot !!
I believe that in real life it would be that way, based on references
in this scene I did not use HDRI in this scene, use the “sky texture” and a background image plus a sun lamp