Window Sash Generator

I am slowly working on a building generator for my own purposes. Part of that requires that I create a window generator. And THAT requires that I can generate window sashes.

So here is a window sash generator. I have used this project as a test bed to try to refine my workflow, especially with regard to the use of bundles to manage data. I think I have hit upon a methodology that works pretty well for me.

I will be posting the full window generator when it is complete as well. But for now this is what I have (I actually have a fully functioning window generator, but the network needs to be cleaned up before I can release it).

This sash generator is pretty basic, but feel free to play with it or give comments if you think it should be improved. My goal is pretty basic geometry, so it does not create highly detailed window sashes, and I doubt I will ever consider upgrading it for that purpose. But I am considering a few more mullion types and patterns.

Anyway, here it is. All comments and criticisms welcome!

And here is the .blend file:

WindowSashGenerator_v001_for_distribution_v001.blend (294.6 KB)

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A minor improvement (more will be coming over time).

Now you can change whether lites appear on the upper or lower sashes independently. Also, when lites are disabled, you still get the frame that holds the glass in place.

WindowSashGenerator_v001_for_distribution_v002.blend (279.9 KB)

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