Windows Aero Glass

Hi, I am creating a folder and trying to add the Windows Aero look to it. I am not sure how I modify the glass shader? I simply selected the Glass BSDF, but it is far from what I am trying to achieve. It would be nice if someone can guide me with this. Thanks.

do you have a picture of what you’re trying to achieve?

1 Like

Something like this

show us what you’ve made so far, share the .blend file if possible.

1 Like

The "reflections"in the illustations are fake… manually added… if you want to do this in a rendered image you may have to add some environment texture or objects so you have something to reflect.

1 Like

Hi, thanks for the replies. My folder design is a simple one. I added

Roughness - 2.32
Transmission - 0.9
Alpha - 0.15
Alpha Blend
Alpha Hashed

and Brown Studio 4 - HDRI from Polyhaven

Edit 1:

I played around a bit with light and material and got this :slight_smile:

image

Instead of using glass, use fresnel to shader mix refraction (slot1) and glossy (slot2). That way you can increase refraction roughness without affecting glossy, which glass shader don’t allow for. I have no idea about Eevee though.

1 Like