Hello, new SoC project I will try to make some builds : bevel:
Log:
07/07/06:
Editmode bevel tool works now (to an extent)
I added the bmesh-to-editmesh-and-back-again functions, and
replaced the editmode beveling tool. You access the tool
from the WKEY menu (like the old tool).
The bevel amount is currently hardcoded.
The topology for selection-based beveling is created
properly now, with the exception that non-manifold geometry
is not handled yet, and may crash the tool (as well as loose
verts or edges).
The tool still does not produce accurate offsets.
The tool seems to now handle open meshes correctly (as far
as my tests went).
07/06/29:
Added a basic bevel modifier.
It does not always produce correct geometry, it only bevels the entire mesh, and loose verts or edges crash Blender when the modifier is applied.
Downloads at : http://graphicall.org/builds/builds/showbuild.php?action=show&id=454