I wanted to build something inspired by this Italian building in Portofino, and I wanted to practice making a set of small architectural elements and putting them together. Usually, I model the whole building and add details, this time I built it together like Legos. I actually prefer this method.
I’m using two ground planes- one for the grass, and one for the “grass extras” (larger plants and flowers). Both planes use vertex colors to influence grouping.
i still need to play with the vertex color → GN stuff… i assume this is what i once knew as a weight map (which was greyscale). do you paint the colors in the texture paint mode? guess i need to rtfm. >grins<
That’s a pretty cool graphic! As a transparent overlay glitch tech texture vibe. My buddy @ashthorp1 is currently dropping a series of that sort of overlayness technosity texturings.
Thanks I hesitate to use the term “Ghibli style”, as it’s greatly overused and generally perverted, suffice it to say I wanted to achieve a scanned gouache look
For sure, the building parts could definitely have higher levels of detail. Given how much my MacBook struggled with this file, I was nervous to go down that path. My PC has no problems with this file, though. Each frame took 20s to render- the whole animation took about 6 hours
My rapid jumps between 2D and 3D are definitely not the best way to grow in either discipline, but this is what my brain goblin insists of me and I have little to no say in the matter
The only thing I’d critique is that the cobblestone path looks too flat. It needs some shadows, or AO, or something to give it some depth. Just the subtlest amount will keep the painterly look, while making it pop a little more.
It’s interesting you bring this up because I’m mixing in both AO and diffuse shadows, as you can see, but at a very low percentage. I didn’t love the results with higher percentages, but I do see what you mean. Really, I should have just been less lazy and properly painted the path
At the end of the day, you’re the material master- I have a lot to learn from you for sure.
Thanks for your feedback, and you as well @Minamookevlar !