maybe a lot of things to improve but the one thing I am struggling the most is that weird glow on the neck.
on the photo the bottle reflects itself nicely and sharply. I am using the photographer addon to get the same camera settings as he was using, but I get this weird white glow.
Comparisons are best made on the same scale… then you see you have a different form… with a slighty different curvation… which just makes a different spot on the bottleneck…
The normals were fine. I was not using and hdri, thats what I understand for an environment map.
I was using a specular map on the bottle yes. thats what I understand for a reflection map.
I then disconnected the specular map and tweaked it myself.
Okidoki hit the nail on the head. I was indeed using a differently shaped bottle. I went to edit mode and made slight changes to de modeling of the neck making it match a little more. It helped a lot, but i think the thing I struggle to notice was how white my ceilling was. I was using a pure white panel for a ceilling, hovering above the scene. I then changed it to something like a 808080 gray, and the white glow was gone. I think I’ll render it again with a more whitish color cause looking out now, I see the original does have a little bit of glow.