Ive been using Wings3D and blender for a while now and I want to drop one of them because I sometimes mix up the short-cut buttons.so if you have just two minutes,just put your vote.
Don’t drop one of them, keep them both. Wings3D is much better in SubDiv modeling with better tools, but blender is the allrounder with better animation and rendering. They go well together, learn to use them both.
i like blender cause i cant fugure out gow to use wings
Thats the thing;e.g:I would use blender for a while and get used to it and when when I go back to using wings,I would press a button that should be used in blender.And vice-versa
they are both good. Wings is a better modeler because it has features like N-Gons, but Blender is better for animation and everything else.
you could always try mapping your hotkeys in Wings to be like Blenders.
How could you even compare the two? Wings3d is just a modeler and Blender is an all-around package. What you should compare is their modeling capabilites.
Wings is far superior when it comes to box modeling. Other than that Blender has more modeling features than Wings3d such as nurbs and beziers, not to mention array capabilities. Blender is also capable of edge modeling. Also, Blender is a TRUE subdivision modeler. Which means you can have a number of subdivision levels while modeling. Wings3d is not a true subd modeler.
Blender’s biggest drawback is it’s handling of n-gons. Splitting edges is just a pain. Which means it’s not suited for box modeling. And it’s about time that developers do something about it.
Wings3d excels in box modeling.
I would say, Blender all the way.
I love Blender!
P.s. What’s the Url for Wings3d? Only kidding!
One is for modelling, the other for everything. You don’t use one for a while, then switch. You use both at the same time. Modell an object in Wings, and import it into Blender.
i tried to use W3d once… i hated the interface. So, now i use blender to model.
P.S. Why would you ask which is better on a forum for blender …?
I certainly see the advantages of having to model with N-gons. But N-gons surely has its disadvantages. The biggest is N-gons are co-planar, meaning that after the few initial steps of box-modeling, if you still have N-gons lurking around, your model will have that rough diamond look. Also N-gons should be converted to quads or tris anyway along the way. So working with N-gons means that you are giving up that extra control because N-gons are bigger building blocks.
I see lots of people modeling organics with N-gons, but I think N-gons are better suitable for architectural and mechanical modeling. The Blender works now, you have far greater control over shape and topology than you would have with Wings (GASP :eek: I bad mouthed Wings and N-gons. Start throwing stones folks)
Not at all. When folks talk about n-gons’ advantage, they usually talk in terms of being big help in the modeling process. Especially when box modeling. And even though they use n-gons, the model will still end up with quads. Take for example the ear tutorial that starts with n-gons in this site:
I don’t think you could do this in Blender without having a messy, confusing mesh. Bottom line to me is I use Wings3d when box modeling.
It depends on your preferred work flow, if you’re into solid modelling then go with wings, but if not, just drop it and use blender.
Personally I just can’t get my head into solid(box) modelling, I much prefer vert pushing and creating faces as I go.
Nyth:I posted this in the wings forum as well a few days back.It was sort of half mark between them both with blender in the lead.Ithought the post were sort of bias so I went came here.Chances are they have never used blender or they have but only for a while.Its also ironic that one ask me why would do this in a wings3d forum.
You should understand that Wings3d vs Blender is like comparing apples and oranges. If you need to compare Wings3d compare it with Silo, Modo and Hexagon. I could bet that those who use Wings3d also use Blender to render or animate their models. I don’t see any competition between the two. They complement each other.
I voted blender because it will have the tools that Wings3D has, sooner or later. But, I also like the idea of Wings3D. Using it with Blender makes me feel all professional (if I used Wings3D, that is).
totally oranges…
and i still cant figure out how to use wings so i uninstalled it
Wow, you poll a BLENDER FORUM about which one is better. I WONDER JUST WHAT THE RESULTS WILL BE. Jesus christ man…
And anyways, there is no “better”, just whatever fits one the most and gets the job done. For most if not all here that is Blender. That’s why they’re here.
I tried wings, but my gfx card (Radeon 64 vivo (7200)) was broken or something, so I got errors. I haven’t tried it after that. w00t, I be a forum monkey now, but I prefer baboon.
I use both to model. When Im modelling something organic i use wings3d. When modelling non-organics i use blender. I preffer box modelling when modelling like human, because its easier to see “end result” and gives me better tweak with topology. Edge extrusion modelling is way better when modelling something where you have already 3D/2D reference (like already modelled body, when modelling cloths etc.). I like wings3D very much because flexibility and its great poly tools. When working with box-modelling technique I can keep my poly count low, lots easier than edge extrusion technique. Needles to say that edge extrude technique has also lots advantages versus box modelling technique. Small and detailed/complex things is so much easier to model for me with edge extrusion technique than box modelling. Theres is more advantages that i could post here but Im too lazy to count them all
I like to model both ways so I cant answer to your poll .